Megaman might be the worst character in smash history tho. The returning characters can't compete with the new ****. Both have terrible recoveries tho.Īfter that, other than Sora and Naruto the entire cast is garbage. Their uairs are absurd, and both have combos off throws. They are a lot easier to play than Goku and can just spam range. His projectile approach is pretty much unstoppable. He has an incredible teleport (which has a hitbox, you can do moves after, and autocombos into his entire moveset), and by the end of my session I was pulling off 0-deaths every stock. Just some quick things I noticed while playing him. I've also combo'd an Egg into another move, but this was by accident. It has pretty good knockback and is easy to aim. Up Special has insane edgeguarding uses. Or that might just be the CPU not breaking out. Neutral Special gives him quite a bit of time to rack up damage. It seems like you can cancel it into an U-Air, which is great for killing. F-Air can combo into a couple of moves, noticeably D- and F-Tilts. B-Air combos into just about everything when landing-cancelled (as it should). The one aerial Yoshi really had landing lag on in Brawl and Melee was D-Air, but now it's actually usable in combos.
![super smash flash 2 goku moves super smash flash 2 goku moves](https://i.ytimg.com/vi/2SJMb6uzqvQ/hqdefault.jpg)
This applies in a very large percent range. On heavier characters (and those with higher falling speeds) Yoshi can Pillar. His combos flow well and are easy to work with. I think I'll be maining Yoshi in this version. This is just in about a half hour of playing. For example, while in the air and facing left, I threw a Pokeball straight down and it shot down from about 3 Yoshi-widths to my right. Not sure if this applies to other characters as well, but when Yoshi throws items, they are thrown from the wrong place. I still have to get used to double-tap running though. It feels like it flows a lot better than 0.7 (from what I can remember, I didn't play 0.7 a lot tbh because it felt kinda weird). For instance, Megaman grabbing the right edge of Final Destination while he was still on-stage after I spiked him with Yoshi's F-Air. I've noticed a couple of bugs with the ledges.
![super smash flash 2 goku moves super smash flash 2 goku moves](https://i.ytimg.com/vi/EYZa89phK1M/maxresdefault.jpg)
Fall-through platforms are a bit annoying for me (I keep crouching instead) but I'll probably get used to that.Īlso on the topics of graphics, all of your sprites are amazing. This is my first time playing SSF2 in a while, so I was surprised you guys have so many beautiful stages. I talked with some other people and it appears I might be the only one with the issue. (Yes, I'm a Crusade dev, but ignore that fact since I have no bias for either game).įirst things first, I can't figure out why, but the audio is really buggy on mine.